Skip to main content

More on JSON in Erlang

I've been digging deeper into my experiments with Erlang and have improved the JSON parser I discussed in a previous blog. The code lives at https://github.com/snorristurluson/erl-simple-json in case you want to take a look.
The project is now set up to take advantage of rebar3, the Erlang build system, and tests are run automatically on Travis CI. Thanks, Lou Xun!
The parser now does proper tokenizing, rather than the simple string split operations I did in my first pass. The parser itself is surprisingly simple when it's working with tokens - here it is in its entirety:
parse_json(Input) ->
    {Value, <<>>} = parse_json_value(Input),
    Value.

parse_json_value(Input) ->
    {Token, Rest} = tokens:tokenize(Input),
    case Token of
        open_brace ->
            populate_object(dict:new(), Rest);
        open_square_bracket ->
            populate_list([], Rest);
        {_, Value} ->
            {Value, Rest};
        Other ->
            {Other, Rest}
    end.

populate_object(Obj, Input) ->
    {Token, Rest} = tokens:tokenize(Input),
    case Token of
        close_brace ->
            {Obj, Rest};
        {qouted_string, Field} ->
            {colon, Rest2} = tokens:tokenize(Rest),
            {Value, Rest3} = parse_json_value(Rest2),
            Obj2 = dict:store(Field, Value, Obj),
            populate_object(Obj2, Rest3);
        comma ->
            populate_object(Obj, Rest)
    end.

populate_list(List, Input) ->
    {Token, Rest} = tokens:tokenize(Input),
    case Token of
        close_square_bracket ->
            {List, Rest};
        comma ->
            populate_list(List, Rest);
        open_brace ->
            {Obj, Rest2} = populate_object(dict:new(), Rest),
            populate_list(lists:append(List, [Obj]), Rest2);
        {_, Value} ->
            populate_list(lists:append(List, [Value]), Rest);
        Other ->
            populate_list(lists:append(List, [Other]), Rest)

    end.
This code handles the JSON snippets I've thrown at it so far, but I need to find a good source of JSON files to ensure it works on any valid JSON.
This project has proven to be a good way to gain some Erlang experience. It also fits really well for a TDD approach, which is always fun. I'm still struggling with how to apply TDD on a daily basis, working in a large (and old) codebase. Starting with a clean slate, on a small project, TDD is a no-brainer.

Comments

Popular posts from this blog

Working with Xmpp in Python

Xmpp is an open standard for messaging and presence, used for instant messaging systems. It is also used for chat systems in several games, most notably League of Legends made by Riot Games. Xmpp is an xml based protocol. Normally you work with xml documents - with Xmpp you work with a stream of xml elements, or stanzas - see https://tools.ietf.org/html/rfc3920 for the full definitions of these concepts. This has some implications on how best to work with the xml. To experiment with Xmpp, let's start by installing a chat server based on Xmpp and start interacting with it. For my purposes I've chosen Prosody - it's nice and simple to install, especially on macOS with Homebrew : brew tap prosody/prosody brew install prosody Start the server with prosodyctl - you may need to edit the configuration file (/usr/local/etc/prosody/prosody.cfg.lua on the Mac), adding entries for prosody_user and pidfile. Once the server is up and running we can start poking at it...

EchoBot

In a  previous blog  I started discussing Xmpp and showed how to set up an Xmpp server and connecting to it via Python. In this blog I will dig deeper and show how to implement a simple echo bot. The code for this lives on Github:  https://github.com/snorristurluson/xmpp-chatbot Connecting First, let's wrap the network layer. I've picked the Python 3  asyncio  for this task. Let's start by looking at  firstconnection.py . I've created a class called  FirstConnection  that inherits from  asyncio.Protocol . class FirstConnection ( asyncio . Protocol ): def __init__ ( self , host ): self .host = host self .transport = None def connect ( self ): loop = asyncio.get_event_loop() handler = loop.create_connection( lambda : self , self .host, 5222 ) loop.create_task(handler) def connection_made ( self , transport ): logger.debug( " Connection made " ) self .tra...

SSL issues in the ingame browser

EVE Online has an ingame browser, and under Wine that browser has issues with opening some websites using https. Those sites work in the game under Windows, so I knew it wasn't a browser issue per se. It wasn't an issue with all sites using https, either, so it wasn't a matter of SSL not working at all, either. With the help of CCP's security expert, we noticed that the sites that were failing had certificate chains up to a root certificate with a very strong signature algorithm, ecdsa-with-SHA384, and chances were that Wine did not support that particular algorithm. Now what? Personally I'm no expert in security algorithms, SSL or TSL or anything like that, so I wasn't sure where to even begin looking at Wine source code to see if this algorithm was supported. After some digging around I decided to look at the output of the secur32 channel: export WINEDEBUG=+secur32 Then I started up the EVE client and opened up the browser, entering https://zkillboar...